Hackpoint – An introduction

Greetings Everybody,

Today we are officially announcing our next title, Hackpoint. First, the game’s title has changed a bit over time. You might have heard us talking about “Data Broker” or “Codename CyberGyver”, but we have finally settled on the name Hackpoint. Regardless of our title change, our game’s direction is the same as before. An immersive simulation game set in 2099, decades of climate change, warfare, and famine had left Earth in a hopeless state. Megacorporations hire corporate espionage agents to steal, sabotage and kill the competition.

The immersive simulation genre is kind of been thrown around as of recent. It means a lot of different things to a lot of people. So, let’s define what immersive simulation means to us; we see it as a genre that gives the player the belief that they are directly in our universe. There is no computer. We strive to have hard science fiction within Hackpoint, and this goes together with immersive simulation. The Away Team universe was built on hard science fiction, and we plan to keep it that way. Therefore, we strive for realistic boundaries and not artificial ones.

Hackpoint Questions:

So, what is Hackpoint? At its core, it’s an immersive simulation using the early looking glass games as inspiration and mixing in hard science fiction of The Away Team universe.

What does the player do in Hackpoint? You, Konner Williams, is sent to an environment to explore, exploit and infiltrate. Stealth is based on lighting and enemy alertness. Hacking is wireless or wired. Wired hacking gives you a more direct line and more access to hacked resources. Of course, this requires you to find a hackpoint. Potentially putting you in a more dangerous position. Social engineering is still one of the easiest ways to get into places undetected. Just pretend you belong, and people won’t know better. Using someone’s ID card will provide access to areas without raising suspicion. Lastly, you will see the power of the megacorporations change the world. Do contracts for one and watch their competition lose ground.

Where do you pull inspiration from the most? We pull inspiration from early Looking Glass studio games. The original Deus Ex and the original thief. As well as, a game called Strife from Rogue Entertainment. Allowing you to complete tasks the way you see fit. We also pull mechanical quality of life upgrades from the recent Hitman series and Fallout 4.

What does Hackpoint look like? The following is some very early environment screenshots.

How can I learn more about Hackpoint and be available for testing and feedback? Visit our Discord server. We will be pulling testers and giving people the chance to give feedback throughout development through our discord server. Underflow Studios is a very open game studio. We love to incorporate our fans into the development process.

The Future:

Lastly, hackpoint.io is coming out shortly that will divulge more information on Hackpoint and our future. This site will include a development map and a progress tracking system. This will allow us to show our progress much easier. As well, we will be updating twitter more and more with great screenshots and systems to show off.

Thank you for your interest,
Michael Brune

The Away Team V2.5: Demo and Soundtrack Released!

Greetings space travelers!

Today, we are proud to finally announce that The Away Team’s demo and soundtrack are now officially available. Alongside this, we are also releasing a patch that brings in a few new features.

The Away Team’s Soundtrack is available for US$5, and includes a mix of 16 ambient and melodic tracks in FLAC format. This has been long-requested, and we’re glad to get the high quality versions of the game’s music tracks into fans’ hands. If you’re new to both or would like to gift both to a friend, we’ve also made the game and soundtrack available together in a bundle.

The new Away Team: Lost Exodus demo offers prospective players the opportunity to have some first hand experience with the game before committing to the full version. Including 8 characters, two side missions, two story missions, and one set of random event missions, it’s a little taste of everything. If you’ve been trying to work out whether The Away Team is for you, or haven’t quite found the right way to recommend it to a friend, the demo lets you do that hassle free. The demo can be installed from the Steam store page, and any progress made in the demo will carry across to the full version of the game.

Last, but certainly not least, we have released the 2.5 update to the game itself. This is not a large patch, but it does contain a number of small additions that we hope will make players’ experiences more enjoyable.

  • Added in-game “Challenges” screen for viewing achievements and achievement progress
  • Added a clock/time counter to the sector screen
  • Added two “Cheats” that allow players to modify gameplay to suit personal preferences
  • Added tooltips for food, fuel and time in the sector screen

The Away Team: Lost Exodus Released!

Hello and greetings Space Travellers!

It is with great pleasure that we announce that The Away Team’s Lost Exodus update is out and available to play right now!

 

In addition to bug fixes, stability improvements and good old typo corrections, the Lost Exodus update includes:

  • Expanded story, increasing the game’s mission content to over 120,000 words
  • Enhanced sector exploration with new ship handling, random event missions and asteroid fields
  • Fancy new ship graphics
  • A new crew role experience system
  • A new unlockable character with their own story arc to explore
  • Over 50 “memento” items for crewmembers to collect
  • 11 new Steam achievements
  • A new character editor with Steam Workshop integration
  • Improved sprite rendering
  • Clearer text and an optional dyslexic-friendly font

Some things you might be interested in checking out before you play:

We partnered with long-time fan Jason Silverain to put together an introduction to the new in-game character editor.

Some of our wonderful testers also uploaded their own characters to the new Steam Workshop page for you to take with you on your adventures across the universe.

We’re publishing write-ups that delve into the kind of effort we put into the Lost Exodus update on the Underflow blog, in this post, we take a look at the process behind expanding and refining the design of the Argo.

Lastly, we’d like to extend a thank you to everyone who has been patient as we put this update together, and an extra big thanks to those who helped us test the game and make sure it was ready to come out of the oven.

Enjoy!

The Away Team: Lost Exodus Releasing October 22nd, 2018

The Away Team: Lost Exodus, coming October 22nd

Greetings, space travellers!

We are proud to announce that The Away Team’s upcoming update, Lost Exodus, will be launching on Steam and Itch.io on October 22nd!

Lost Exodus polishes and builds upon The Away Team’s core choose-your-own- adventure and real-time space exploration experiences by adding more content, improved gameplay, and an in-game character with integrated Steam Workshop support.

There are a lot of changes to go over, and we’ll be digging in in more detail with a proper changes, but for now, here’s a rundown on the key stuff:

  • Expanded story, increasing the game’s mission content to over 120,000 words
  • Enhanced sector exploration with new random event missions and asteroid fields
  • A new crew role experience system
  • A new unlockable character with their own story arc to explore
  • Over 50 “memento” items for crewmembers to collect
  • A new character editor with Steam Workshop integration
  • Improved sprite rendering
  • Clearer text and an optional dyslexic-friendly font

Additionally we are announcing today that the game’s base price will be increasing to $8.00 to coincide with the update’s release. A lot of effort, talent, and love has gone into making both the original game and this update, The new price of $8 will better reflect and honor that. If you’d get in early and pick up The Away Team or gift it to a friend at the lower price of $2.00, we understand.

We are really looking forward to sharing what we’ve been working on with new and existing players on the 22nd, and hope you’ll celebrate with us by checking it out 🙂

If you’d like to check out some screenshots of the new bits and pieces ahead of us updating the store page, you can check out our presskit here: http://press.underflowstudios.com/sheet.php?p=The_Away_Team

The Away Team: Lost Exodus – Coming Soon

Hi everybody! We are very excited to to let you all know we have been hard at work on a large update that rounds out The Away Team while keeping the core game that you (hopefully) know and love. The big features we have been working on for the Lost Exodus update include: New adventures to explore New in-game character creator (with offline support for sharing as well as Steam Workshop integration) New gameplay features focusing on searching and survival More ways to track current status and progress UX improvements Many bug fixes! We’re not quite ready to talk about dates, but we are excited to share what we’ve been working on with players, and we’re working hard to get it into people’s hands as soon as its … Read more

News: The Away Team Releases On Linux

http://steamcommunity.com/games/426290/announcements/detail/468778664298632931 As long as I could remember I always wanted to use linux. Even before I knew what it was I knew I wanted to explore it. To me linux has always been about that vast field of software thrown about. When I first saw it, it was different. It wasn’t Windows. As everyone struggles when they learn something new so did I stumble and fall and waste countless hours on installing, reinstalling and recompiling my userland. I even use to run a free shell service caled “Pulpie” in order to teach others how to use Linux. That created the Fushi shell which was my first programming project. Linux has given me so much and with that I am happy to announce that I can give something back … Read more